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| | #31 (permalink) | |
| Bronze Soldier Sins: 467 Xations: 1% ![]() | I've been here for a while. If needed I can get on ever night on weekdays like 5-9pm, sometimes earlier mornings 3-6. Friday & Weekends are undetermined but I can do something just not sure on the times. | |
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| | #33 (permalink) | |
| SiN's Love Slave Sins: 836 Xations: 20% ![]() | Update: 19 items of code will be removed 4 problems with updating today
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| | #35 (permalink) | |
| SiN's Lil Slave Sins: 2,117 Xations: 20% ![]() | I knew Sin was going to work on the stuff if only for a little while on xmas. The gallery might not be a full issue, it may only be a problem if we put gallery pics on the profiles but wont know fosure unless we make a second gallery to test but we could have a fix well before we need to do that. | |
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| | #37 (permalink) | |
| SiN-X Admin Sins: 2,320 Xations: 9% ![]() | OK With the test site Sinny did a update of it with what's on the site now. Usually a complete site update would take a minimum or 30mins and could take up to an hour, as long as there no problems. The test site took literally 13minutes total to update the whole site completely. Although the test site doesn't have everything we have on this site currently that is still a very fast update. We are definitely looking at an wonderful update. | |
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| | #39 (permalink) | |
| Sin's Playtoy Sins: 2,608 Xations: 18% ![]() | The reason its becoming faster is mainly do the streamlining that Sin has done. All the tons of edits that we had to do before updating is what took most of the time, doing them before actually trying to update did save alot of time but still made updates take up to 30mins. The test update was totally unplanned and still only take 13mins. Thi will be great for the future updates. | |
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| | #40 (permalink) | |
| SiN-X Admin Sins: 794 Xations: 7% ![]() | Here will proably be the last update on this for a few days. Sinny has done more testing and hast 10 last features of the site to test before estimating when to do the update. Although he's down to the last 10 to test he's decided to stop with the feature test at this time. The reason being is that with the other 4 bugs from before and now there's with all the features being tested out of 60 features 4 bugs were found making the total 8. While none of the bugs are really all that major, Sinny has decided its enough to stop testing. Until some of the excisting bugs can be removed more testing wouldn't help. Some of us will still be trying out some of the new features to see how easy they are to use and what changes will need to be made. At the same time Sinny will ask their opinions on things and get our ideas and feedback as far as what should be removed or replaced. Sinny has stated that most likely the update will not happen before New Years, the only way it will happen before then is if all bugs related to features are figured out before then which seems very unlikely. Another thing this brings up is the idea of updating some features to the site currently instead of waiting for the huge update. | |
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| | #43 (permalink) | |
| Sin's Playtoy Sins: 2,608 Xations: 18% ![]() | Another bug solved earlier this morning, so that's bring the total to 6. This is extremely good since the bugs fixing wasn't suppose to be started yet and yet we already removed 2 of them. | |
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| | #45 (permalink) | |
| Paradox Sins: 3,847 Xations: 14% ![]() | I love getting the bugs out of code before actual use, I think most of my projects average 3 or 4 versions before they are bug free (and usually new features/rewrites come with nothing new as far as bugs are concerned), but then this whole site being based of some complex code made by a group of other people, there will always be a few, especially if gets customized... Edit: My project with the most versions, a mutator for UT2004 that warps everyone on the winning team to where the camera is so they can pose (most popular one i did, especially since it keeps a server whitelisted, or 'mod free') has 10 versions, numbers five and seven I think involved almost complete re-writes, and seven introduced about six new features, the only 'bug' the code has in relation to the way UT2004 works, and I never figured a work around. Last edited by Hsoolien; 12-27-2007 at 01:28 PM. | |
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