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Old 11-26-2007   #1 (permalink)
Unreal Tournament III Playstation 3 Ship Date: 12/10/0
 
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Good news for Playstation 3 gamers this holiday season. Unreal Tournament 3 has been confirmed for a December 10, 2007 release date by Midway Games and Epic Games today. Back in October, Midway Games wasn't anticipating the release would make it in time for a 2007 release, yet Epic Games did say they were aiming for December 2007. Midway does note that "limited quantities" will be available on December 11th.

From Midway: "Midway Games Inc. and Epic Games today announced that the PlayStation® 3 version of Unreal Tournament 3 is scheduled to ship to retail outlets in North America on December 10th. It is expected to begin arriving in stores in limited quantities the following day, with a U.S. suggested retail price of $59.95."

That's good news for the Playstation 3, especially since Ubisoft's Haze recently seems to have dropped off the 2007 PS3 release radar.

UPDATE: Midway responded that the limited quantities on December 11th are "due to shipping, some stores receive product earlier than others." Unreal Tournament III doesn't have a strict street date, so like some of the other recently released PS3 games, it will be sold by retailers as it is received. Midway also confirmed that there won't be a Playstation 3 collector's edition.
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Old 11-26-2007   #2 (permalink)
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dont have a PS3 so this doesn't really effect me. But I am curious to see what the difference is between that and the PC version.
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Old 11-27-2007   #3 (permalink)
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Sami, you know I never pegged you as a gamer - really.
All this taking over the Arcade and UT and now exposing your PC skills with Unreal Tournament (which I have no clue what the hell this is either)

Not to be like comin on to you - but it definately adds to the appeal!
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Old 11-27-2007   #4 (permalink)
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dont have a PS3 so this doesn't really effect me. But I am curious to see what the difference is between that and the PC version.
There's usually little difference. But I guess with this version you may no be able to download and play with mods on the server. That was the limitation last 2 times. Most servers have mods on them so finding one without atleast 1 mod on it is rare.
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Old 11-27-2007   #5 (permalink)
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Control and level size. The developers have already commented that hardware limitations of the consoles will call for optimizations the way of removing level aspects/ making them smaller

Also less people on one server at a time

The PC version is the way to go
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Old 11-27-2007   #6 (permalink)
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Less people? That's one of the things I didn't like about going from UT to UT2k4. Less people on the servers. Say that the limit is 12, ok atleast half will proably be newbies and die in the first second which doesn't help.
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Old 11-27-2007   #7 (permalink)
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Pc is the only way, but you can get teh Demo and see if you can play it first. I myself can play the Demo, but the Gears of War, i need more RAM. only got 1GB of ECC. i need to get more. but my video card runs it really well.

Also for the UTDemo. i ran it full graphical setting, under 800X600 and it only chuged for about 30 seconds, then ran perfectly. probly loading all the crap on the screen. Ill wait for it to come out and see what it has to offer. Since i got the Gears. i got the Editor and i might get that a try and make a lvl that a friend and i where thinking about.

A berzerker Royal rumble. you are given about 30sec or 60 sec to kill a Zerker before another one pops out. and it will just keep going. and get harder and harder.
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Old 11-27-2007   #8 (permalink)
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The PC version is the way to go
that seems to be the general consensus of anyone who has played. looks like I wont even bother with the ps version.
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Old 11-28-2007   #9 (permalink)
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Less people? That's one of the things I didn't like about going from UT to UT2k4. Less people on the servers. Say that the limit is 12, ok atleast half will proably be newbies and die in the first second which doesn't help.
UT2004 needed to cap limits, it took a 1.6ghz comp with around a gig of RAM and Linux to run a 32 player server with no hiccoughs associated with the server (meaning any lag would be on the connection or you own computers fault). 2.8 if you had a vehicle game type. Also the bandwidth used by the server of a 32 player game is about 8 times that of a standard high-speed connection.


I imagine with some of the improvements I know they made to net code and such it won't be as big a leap to hold similar size servers of UT3, but we'll see.
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Old 11-28-2007   #10 (permalink)
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Most UT2K4 servers don't really go above 24, with an average of about 16. It may sound alright but remember the maps are usually 2x if not bigger then they was in the original UT. The chances of playing a map and never seeing people is common.
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Old 11-28-2007   #11 (permalink)
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If it limits to 16 I will not go to ut3 for a long time. Besides right now we playing on a great server now and even Sami is joining us on there.
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Old 11-28-2007   #12 (permalink)
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yea, but like Raven said, sometimes I just see the name on the screen, but never the person because things are so big
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Old 11-28-2007   #13 (permalink)
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If it limits to 16 I will not go to ut3 for a long time. Besides right now we playing on a great server now and even Sami is joining us on there.

the hardcoded limits on the PC are 32, on PS3/360 16 (last time I checked the developer logs)
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Old 11-29-2007   #14 (permalink)
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Wait a minute. The Ps3/360 versions can't cross play with the PC version? Damn even the original Dreamcast could do that aslong as there was no mods on the server.
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Old 11-29-2007   #15 (permalink)
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16 is just too low for CTF or ONS. The maps would last forever. For INV it would be alright DM too.
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